Relent

Übêr of Daggerspine

Living and Dying

July 29th 2010 at 20:00, under: Personal // 0 Comments

Run! It's a little-to-go-gaming related blogpost, aaarhg!

Hello again, minions. WoW is slow at the moment - the warlock in my 3v3 team is currently on vacation, 2v2 still sucks as much as it has throughout WOTLK and fishing - while relaxing - can get a little... Fishy, at times! So instead of playing that (or anything else) for the next 10 minutes, I would like to write a blogpost. Regarding LIFE. *Dramatic music from Star Wars INSERT*

I've never really had any ambitions or ideas of what I want to do after school, hell, I don't know what I want to do in school. But a few weeks ago, I made a choice that I hope to carry out into reality in two years time, after I'm finished with High School. I want to go to Tibet to become a monk. Yes, seriously. I think it's something that'll be good for me mentally and physically, sort of like hitting the 'Restart'-button on your body. I'm not religious in any sense of the word, but I find some aspects of (almost) every religion very interesting, and in particular Buddhism really gets to me. So I've just ordered a book called The Tibetan Book of Living and Dying, which is about, buddhism, clearly.

This sounds kind of silly when you just put it out there like that, but I can barely wait already. How I'm going to find a monastary to monk up in, I don't know! I haven't thought that far ahead. Anywho, that's it for now. It had been a while since I had made a non-gaming related blogpost, and while that is preferable since this IS 'Gamer's Blog Engine', I don't think abit of variety will hurt anyone.

Now go, tell me: What're your ambitions, and what's your view on religion? Leave your response in the comment section!

Cataclysm Talent Changes

July 26th 2010 at 19:19, under: Gaming // 0 Comments

So as I'm sure all of you (who play World of Warcraft) know by now; Blizzard has implemented the new talent-tree system, specializations, into the Cataclysm beta now. And while it's not 100% sure it will be in retail.. There's a pretty damn good chance, so let me just state some of the major changes (in my opinion) for the rogue class.

  • Mutilate rogues not having access to Preparation
    - Why is this big? Well, it's only the sole reason that rogues were at all viable in Wrath (as much as they were, anyway), and this change is a huge change for rogues. A lot of people started complaining about it, because I mean, thinking Mutilate without preparation right now would be absolutely retardedly bad. But I'd rather think of Mutilate pre-Wrath, where it wasn't really a very cookie-cutter spec, in fact quite rare. It didn't have Preparation, but was still very good (depending on the combo). I like this change, actually. It makes the difference between Sublety and Mutilate much clearer (right now, the only thing that separates the two in way of playing is really Shadow Dance).
  • Combat viable for PvP?
    - Preposterous! Not since vanilla have combat been in any way viable for PvP (any more then "KILLING SPREEEE!!!" and pray they die, anyway) but with these news that Mutilate rogues won't get Preparation, combat is looking really good with some nice new talents, and with Improved Sprint it could very well work.

Ok, so I really don't care too much for these talents. I think the idea behind a 31-talent tree specialization-styled system is stupid, and neglects the idea that specs can be creative and personal, but I suppose it has some sort of reasoning, like "there's always just 1 cookie-cutter spec anyway!" which is kind of true. I don't like the general idea, but in the case of rogues... It's not so bad. It brings back some of the distinction between specs that The Burning Crusade had right, and I was really big on TBC, so I'm happy about that. But, it's too early to really judge (for better or worse) these changes without having tried them, and as such this will be my final thoughts on that!

One thing I really have a problem with though, is their idea that rogues needs to be the little brother of warriors. Self-heal, and now combat apparently being a... Swashbuckler, err, who stands "toe-to-toe" with his enemies. Just because of this (very creative) description, I really hope that combat will not be viable. I play a rogue because they don't stand toe-to-toe with their enemies!

Again: We'll see. Oh yeah, my warrior! I now acquired full furious gear (through 2 days of farming emblem of triumph) and I hope to start PvP (for real) real soon! Tanking is fun, buuuuuut not that fun. Also, 40 runs in the same instance sorta wears you out. Sorta.

The Only Other

July 22nd 2010 at 19:53, under: Gaming // 0 Comments

Yes, I still haven't given up on blogging. "You can take our activity, but you'll never take our FREEDOM!!"


So it's been a few days since I dinged my warrior to level 80. It's a troll, so obviously it's already awesome, but now it's also gearing up nicely. Been doing a ton of dungeons and heroics with a friend who also dinged 80 on his rogue a day later, and I can now tank most heroics (Halls of Reflection excluded) without any major problems, if the healer isn't way worse geared. On the way I collected some fury gear, but after one Pit of Saron run as DPS I almost vendored it all. I'll save that for PvP...

Whenever I get a new max level, I always focus on it alot. and I love gearing it up! Here's an example. I wanted these epic tanking legs from Forge of Souls normal pretty badly (despite better ones dropping in heroic mode), so in the course of two days...

Armory says that the legs have 3-12% droprate, I got them on my 35th run, after doing 20 runs carrying both enchant and gems for the legs (to make them feel more welcome), and even one run without my old legs on (to not make the new ones jalous). The only thing that really helped was to bring someone fresh though, so thank you mr. T for joining with pew pew DPS and a tad of luck!

Well, I'm still undergeared for ICC or any other major raid for that matter (defense capped, almost expertise capped buut only 31k HP unbuffed), so still working in heroics. Average of Daggerspine will SOON BE OVER AVERAGE! See what I did there...?

(Title explanation 01: After dinging on my warrior, I've been addicted to gearing him up, and neglected my rogue so much that I didn't even vaguely enjoy doing 2v2 the other day. and I ALWAYS like arena. ALWAYS!!!)

The Trick to Life

July 19th 2010 at 09:24, under: Gaming, Personal // 0 Comments

The trick to life is, to not get too attached to it!

These have been some good weeks, I suppose. Vacation, great weather and no plans whatsoever. Abit boring? Yes. I would love to do something, but I don't know what, where and who - so to speak. My friends sure are too lazy to even go to McDonalds, let alone travel or something. Oh well, I suppose the wonders of digital travel by the means of a windrider or Netherdrake will do. Speaking of World of Warcraft, let's talk about World of Warcraft!

My 3v3 is doing like shit. We played over a hundred matches in 2 days (a good 10+ hours of arena), and we're not getting any further. Horrible mistakes and really unlucky match-ups are holding us down. Not to say it's not our fault, but I'm sure we could've gotten 2.2k if we had met 60% of beatable, non-TCG/Double-healer Shadowmourne setups all the time.

I started levelling again. A lot! My shaman, warrior, mage, warlock, even a death knight (and sorta my priest). Say hello to the newest (second) member of the "Relent 80 Family"... Average!


Looks quite good in this picture. Already changed some gear. Heroics are not really an option as an undergeared tank with 22k HP, but I'll manage.

So that's it on that front... These next two weeks I'll be home alone (with my sister), since my parents went to Italy. Been looking forward to it. Told some of my old classmates that they could come over for a LAN or something, so that'll be alright I suppose. Anywho; this entry has carried on for long enough, and instead of leaving you with just one song, I'll leave you with my top 3 songs right now (or well, some of my favorites anyway):

31-Point Talent Trees [Cataclysm]

July 14th 2010 at 13:41, under: Gaming // 0 Comments

They need to burn in hell.

Why would Blizzard try to "fix" one of the best features of this game? This is the one thing that's really turned me off of Cataclysm so far, go die in a fire fucking 31-point specializations.

Hope they change this. Severely.

Cleavage!

July 9th 2010 at 20:13, under: Gaming // 0 Comments

All sorts of phun intended.

*** DISCLAIMER ***

This post is a opinion-based view on the current situation in World of Warcraft arena PvP.

*** DISCLAIMER ***

So if you've been making the transition from TBC arena to WOTLK arena like me and a lot of other people, you'll undoubtedly know it's changed a lot, obviously. Whether thats good or bad... Well, I won't even try to answer that question. However, more recently (when I started doing 3v3), I've noticed that so-called Cleave combos are pretty dominant. If you don't know what a cleave combo is, it's basically a 3v3 setup, where you have 2 people who can do amazing burst of some sort, and a healer, and you base most of your playstyle (see: all of it) on killing people before they can even react, or outdamaging any heals, without really even trying to CC. You might know this as faceroll.

There is a large variety of cleave combos (spellcleave, beastcleave, shadowcleave and so on), and they're all "decent" combos up until a certain point, where the really good players will likely have some sort of specific tactic for each cleave and so on. But the point of this blog post is more to discuss the changes that has made cleave-combos as effective as they are, or can be, and how some classes barely have a choice but to play a cleave combo.

First of all: Hybrid casters. This is the three hybrid classes that have one caster-DPS spec: elemental shaman, shadow priest and balance druid. These 3 spec/class combinations were once some of the hardest-to-play classes, and none of them (except shadow priest) were really *huge* in arena, at any point (well, we're not counting 5v5, for obvious reasons.) But then all of a sudden, these specs started doing... Pretty good damage. And by that, I mean a freecasting spriest/bdruid/eshaman will kill you. Period. Then they got good survivability (moonkin/barkskin, shield/Horrify, earthbind roots/instawolf) and they became not just viable, but on the brink of OP, which in my eyes, is a shame! I used to love playing against and with these classes because they were still very good if played right! When I played balance druid + rogue 2v2 in Season 4, we were basically a direct counter to all the cookie cutter setups out there, which gave us a pretty easy time in a lot of situations.

Now, these 3 classes and specs have become the root to all evil: Elemental shamans are basically the most complained about class/spec at the moment, balance druids have been out of hand for a good while now (Starfall...), and shadow priests are pretty much given up on, skillwise, these days. All of these specs respective setups include a large majority of cleaves, or semi-cleaves, basing their strategies around bursty kills and fast-paced gameplay that really doesn't allow for mistakes, but doesn't have an ultimately, undeiably high skillcap, whatsoever. Which is, imo, sad.

As a rogue, I do have to bitch abit about all 3 of these in 1v1. Shamans unlimited kiting with cleansing totem/earthbind/instawolf, shadow priests enormous amounts of mitigation mixed with fear and horrify + insane DOT-damage, and of course balance druids oh-so balanced billion yard range Typhoon. They're just not fair, anymore.

TLDR: I think these hybrid caster classes have lost their purpose, as hard-to-play, high skilcap kind of specs, and drifted over to a more zerg-ish style of play, ruining these specs for me entirely. I hope that Blizzards upcoming Cataclysm expansion will revert some of these changes that are plaguing arena right now, and so far it looks promising.

Regards,

//Relent


Now they've learned!

July 7th 2010 at 12:19, under: Internet // 4 Comments

Notice anything different from last weeks extended maintenance? This time, they didn't specify any time. Good move, Blizzard. Now I have to go find whiners on AJ, brb!

Patch, Inflation and Rearrangement

July 3rd 2010 at 17:45, under: Gaming, Personal // 3 Comments

So this wednesday, as you're probably all aware of, 3.3.5 went live in Europe (with a slight delay). This is, for all I know, one of the smallest content patches to date. It literally only implemented the what it said it would. Real ID and Ruby Sanctum. No bug fixes, changes to PvP or PvE in any way, no class, race or spec changes, nothing! Not even a small list at the bottom of jibber-jabber. Oh, and the Ruby Sanctum is one hell of a finishing raid eh? Getting cleared within the hour of released on hardmode and heroic and whatnot. I'll take Sunwell back, kthxbai.

But anywho! This patch really didn't mean anything to me, because as stated above, it didn't affect PvP or classes at all, and was entirely based on one new raid encounter and some battle.net features, so whatever. Been sort of lazy these past couple of weeks, mostly just been playing arena (3v3 almost exclusively), and slowly getting my frost emblems (finally got 60 for my belt, and then I realize that if I get that belt, I'll go below hit cap. FML.

Regarding arena, it's quite obvious that this season is extremely inflated. The top teams are going strong at 3000, where 2500 used to be the top, basically. That, however, means that getting higher arena, up until around 2.2k - 2.4k, has gotten somewhat easier (as the best teams won't be near that rating). So while it is still accomplishing, it doesn't quite feel as badass as it could've, or used to... But I'm quite happy with it anyway, because I feel my team can really go a lot further than this, and we haven't met any "walls" yet, so that's always nice.

_______________________

So as I mentioned in an earlier blog post, I had to abandon my room for around a week while it was being renovated, for reasons that are beyond me. Now it's all done, and while I'm not quite done with moving all my stuff back (so far, I've only got the essential: Desk with TV, computer and Playstation!), but everything should be back to normal by tomorrow, hopefully. My back hurts from playing at a two-foot tall table...

The essential!

Simplified Ui

And then I decided that I had too many useless addons going on, and I went back to, well almost anyway, the basics. Right now, Gladius, MoveAnything and Dominos are the only addons I have activated. Thought about using that script-thing to move my frames, but I can't be arsed to press a macro everytime I log in! It's so hard!! Also I'm retarded.

The sun is blazing, the vacation is on-going, and life is good.

________________

PS: Lately I've been PMS'ing like fuck when I'm at home, I think I need to get out of here before I kill someone... Seriously!

[TLDR] The Art of War

July 1st 2010 at 20:58, under: Internet // 3 Comments

Critics... Critics never got nothing nice to say, man. Critics never ask me how my day was... Well let me tell 'em!

I may be a fool for even attempting to set foot on this terriority, after all, I'm no well-educated, highly admired and well-paid man. I'm not the author of a million-view blog, or part of the higher class of society. I'm just a gamer. Just a regular, lazy teenage gamer, who has an opinion, and all too much free-time entirely. But when I have an opinion, I want to share it with someone, or everyone, in this case. The target of today is Roger Ebert, possibly the most renowned movie critic in history. But this is not about movies, not at all.

You may know that back in 2006, Roger Ebert chose to mouth his opinion on video games being considered art or not. He didn't think so, and he still don't. However, that opinion got him thrown into a lot of bad press from the gaming world, and understandable that is. Today he released a new blog post touching on the subject, where he admits that he was mistaken for speaking about aforementioned opinion (even if that is still his opinion). He acknowledges that his expertise on the area is rather... Inexistant, and basically apologises for being so ignorant back then. He tried to make a definition of art that wouldn't include video games, but realized that that's a lot harder than it seems, if not impossible. But you can read the article for yourself, can't you?

Anywho. As I respect a man like Rogert Ebert, and I find his writing to be quite enjoyable in fact (even if I don't always agree with his reviews, giving "Eclipse" 2 stars always makes me giggle), and from reading about this, as a gamer, I started to try and compare video games to other forms of art; storytelling, musical composition and visual style. Storytelling is obviously a big part of all games, and how well-written a game is can really set it apart (or below) it's competition. Music to accompany the story is equally as important as it is in movies, and the same goes for the visual, in form of camera angles, graphics and scale. But video games has something that no other genre of art has: gameplay. You won't judge a book by how it's read, but what you read. With a game, how well it plays and how well you play it is as important as anything.

To take an easily accesible comparison-example, let's take a look at Black Hawk Down. A classic, and brilliant, warmovie, telling the story of a group of soldiers in Afganistan during a special mission. Now, let's take a look at a game that's somewhat similar in settings - such as Call of Duty 4: Modern Warfare. The movie tells a tale and let you watch as an outsider, grasping every aspect of it, with all your senses. The video game is similar. It has a story that won't change everytime you put the disc in the drive - as the movie. It tells a story of a few characters on a mission, and it uses cinematic cutscenes to underline this - as the movie. In many ways, it's really quite similar to the movie, the only difference is really the "in-between". While in the movie you'll be comfortably resting, possibly even sleeping (hardly, when it comes to Black Hawk Down), the video game puts you in control. You're a living remote, and if you sleep - it's on pause. You know what to do and when you should do it, and there's no real control other than what you're told to do - you can't change the course of the story. The movie and the game has the exact same elements, with hardly any differences, aside from the obvious.

So why can't a video game like that, that so closely resembles a similar movie, be considered a work of art? Many artists nowadays uses computer programs such as Photoshop to create or alter their work, and as far as I know - no filmmaker would ever be releasing anything without the help of a computer. So it's not the proces of creating it, and it's not the elements of it. Is it because you can't enjoy it passively, and you have to actively interact with it to make it come to live, and reveal it's true self? It must be this, musn't it?

Games can be considered art in many ways. A beautiful image from Crysis, a fantastic view of Dustshallow Marsh from a World of Warcraft screenshot, or a 3-minute replay of a track run from DiRT 2, all of these are pleasing to the eye and/or ears. To me, art isn't about making me think, it's about enjoying the imagination of the human mind, materlalized in anything, be it a video game, a record, a book or a movie.

Mr. Ebert, you were indeed right. You should never have touched the sacred grounds of video games to begin with.

We Apologise for the Inconvenience

June 30th 2010 at 16:06, under: Internet // 8 Comments

Now, I'm not one to complain, and I do like Blizzard as a company, even if I don't always agree with their decisions regarding their games (and classes...), but one thing they never disappoint with is humorous server downtime extensions! It's like when my parents are out, they're like "yeah we'll be home at 7, you don't have to make food!" and all of a sudden it's midnight and I've eaten a pizza. Blizzard is like "yeye servers will be back up at 12, np" and then they're like "haha jk, 6 hour extension =)".

Nah, but really, I don't mind personally, I just like reading people bitch about it on Arena Junkies. Also, must suck to be Ensidia! "Kay gais, we got this: World first Halion. READY?" ... "haha jk, US will have Halion 6 hours before you =)" ... D'oh!

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